So I wrote a script for an indie comics anthology last year. The script ended up not being the publisher’s cup of tea for their particular collection (which is cool) and into the archives it went. I kept the piece in my files and used it as a sample boilerplate for artists I would meet and whatnot. Then a funny thing happened. I shot the script over to an old buddy and artist friend in Colorado, the great John Belvins, and he fell in love with the story and started doing pencils. Then another friend, Chris Freihofer, jumped in and provided digital inks over the layouts. What started as a demo exercise morphed into a real project, and we’re now in the process of self-publishing the tale for all of you fine people. The final item will likely be a little rough around the edges, but it’s a fun journey to embark on and it’s been really cool to see the sample pages roll in.
Read the script here:
The overall message I’m looking to impart here is that rejection is not only a part of the writing process, but a hugely important and necessary part of it. It helps build determination, and also leads to branching out and exploring new partnerships. Rejection is also indispensable in simultaneously developing a thick skin and a long view– not everything you produce will work for everyone’s sensibilities, and sometimes it’s better to shelve a piece of work you are proud of rather than try to fit a square peg in to a round hole. Tomorrow always brings new opportunities, often in expected ways. For example, I wrote a story about computer hacking for Worcester Magazine in 2009. I researched the hell out of it. I met with hacking groups. I talked to security experts. I unearthed some of the first hacking cases involving the Federal government. There wasn’t a lot of reaction when the article first hit print, but 4 years later got a call from the Discover Channel stating they had found it and wanted to use it (and me) for a TV show. You never know who might find that piece of work you did years ago and connect with it. At its core, building those connections across space and time is what writing is all about. The payoff isn’t always immediate, and may not involve actual payment(“lol”), but that’s the gig.
That’s it for this time out. I’ll be sure to post sample art from the project as it becomes available. In the meantime, you can read “The Adam of Dreams” in its entirety above and as always please feel free to send any feedback/comments/hatemail to firstname.lastname@example.org.